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The Fieldtrip Project: Media Phase
Seven teenage filmmakers examine, document and deconstruct their experience in America's public school system during this phase of the multi-faceted Fieldtrip Project. A closed online community of nearly 100 teenagers actively watch the videos and engage in discussions that question the very foundation of education in America.
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Visualizing Early Washington: A Digital Reconstruction of the Capital ca.
1814
The task of visualizing early Washington DC has proven to be more
challenging than anticipated. Technology is not the problem; the problem is
lack of reliable historical evidence. The IRC has worked with architectural
historians, cartographers, engineers, and ecologists to assess the
often-unreliable eyewitness accounts and to recreate a "best guess" glimpse
of the early city. The project and research are ongoing. |
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Satellite Visualization
Partnering with NASA/Goddard Space Flight Center, the IRC created visualizations for upcoming satellite missions for future Earth and solar system explorations. The Solar Dynamics Observatory will observe behaviors in our Sun while the Vesper satellite will explore planet Venus, providing insights into the evolution of Earth's changing climate. |
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Fieldtrip Game: Noetic
The IRC is currently developing a multiplayer online video game that focuses on teamwork and strategic utilization of specialized skillsets. This premise was birthed from the general conflict between behaviors and skills that are valuable in the Real World versus those deemed valuable in a school institutional setting. |
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Bellows: Zoetropic Filmmaking
Bellows is a research initiative between Visual Arts Professor Eric Dyer and the IRC. It pushes zoetropic animation to a new level, introducing a 3D printing technique called rapid prototyping. Bellows was installed at the Baltimore Museum of Art's Sondheim Prize Competition and Exhibition. |
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Call & Response
Call & Response is an interdisciplinary art, science and technology project created by Visual Arts Professor Steve Bradley. It will provide both real time and cumulative data regarding ecological changes between the Jones Falls Watershed and the Baltimore Inner Harbor water systems. A buoy equipped with solar and wind power navigational devices sensors will provide a 'voice' for the delicate ecosystem that is normally overlooked by the public. |
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Through the Heart of Dixie: Sherman's March and America
History Professor Anne Sarah Rubin received the prestigious ACLS Digital Innovation Fellowship for her proposal to document the facts, myths and perceptions of Sherman¹s March during the Civil War. Part of this fellowship, written with support from the IRC, includes funding for the IRC to create innovative digital maps and visualizations that illustrate these memories and myths of his historic march. |
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Leg Joystick Interface Device
A TEDCO Cooperative Research Agreement was granted between Interaction Laboratories (IA-Labs) and the Imaging Research Center for joint research in novel uses of the Leg Joystick Interface Device in Virtual reality, gaming and simulation work. The device uses IA-Labs' ISOCOR technology that
measures the amount of force the user applies (either to the controller directly, or part of the controller) and translates the force into movement or gameplay. |
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Jennifer Web: Digital Puppet
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Matisse: Painter as Sculptor
Looking at Sculpture
Presented at the San Francisco Museum of Modern Art, Dallas Museum of Art and the Baltimore Museum of Art, an interactive touch-screen display encouraged visitors to be active in the process of observing sculpture. The exhibition enabled viewers to move the sculpture, change the lighting and see the sculpture in both profile and contour modes. |
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Matisse: Painter as Sculptor
Matisse's Process Revealed in Sculpture
The IRC created a visualization that allows viewers to see how three dimensional laser technologies are used to compare multiple casts of similar sculptures, showing what the naked eye cannot view alone. Through this study, Matisse's casting methods are revealed for the first time. |
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KAL:
Artist-In-Residence
Editorial Cartoons Move into the 21st Century: Kevin "KAL"
Kallaugher is the international award winning editorial cartoonist
for The Economist magazine of London and former editorial cartoonist
for the Baltimore Sun. He will be working on a research project
involving creating 3D real-time virtual caricatures of contemporary
political figures. Kal's Project Site |
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Pilot Internet2 Project:
Cyberinfrastructure for Immersive Professional Development
An Internet2 connection was created between the IRC and the Franklin Institute Museum of Science in Philadelphia. Professor Jeff Halverson was then able to lecture about hurricane development with the aid of high definition media streamed in real-time. |
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Fillmaster
Systems, LLC
The Imaging Research
Center created a 3D interactive presentation designed for marketing
and training purposes of the Fillmaster pharmaceutical water
purification, dispensing, and measuring system. |