| For
almost 20 years IRC researchers and students have been exploring
the rapidly developing landscape of visual technology. Initial
research involved high-end 3D computer animation to create rich
worlds
and characters.
Visualizations of the otherwise invisible, ranging from biology
to long-gone
or unrealized
architecture continue to be created at the IRC for national
broadcast and current feature
films.
As digital media tools became more powerful, the IRC began
developing interactive, real-time virtual worlds that could
respond to the decisions of an involved viewer. Researching
and utilizing current game-art technologies, the IRC has created
internationally recognized interactive
visualizations for museums and other institutions. Additionally,
pure
research in real-time visualization has involved UMBC
students in immersive
projects that have attracted national attention.
Today, visualization capabilities have become all but limitless.
At the same time, the role imagery plays in contemporary culture
is of rising importance. Research at the IRC has expanded
to include multidisciplinary
research projects to better understand and realize an
effective use of imagery to help culture process its most
profound ideas.
White Paper
on Culture-Centered Informational Media (PDF)
|