Staff Highlight: Evan McRae

Evan is the IRC’s Staff Assistant, where he builds interactive experiences using game engines (including Unreal Engine, Unity, C++, and C#). With a background in Computer Science and an Individualized Major in Game Soundtrack Design, he brings a rare blend of technical and musical expertise to every IRC project he touches.

Outside the IRC, Evan is an active game developer whose projects—King Scribble and Phantom Feline—have been showcased at events such as MAGFest, Indie Game Fest, and District Arcade. He often leads programming or coordination roles, guiding teams through design, development, and integration of dynamic audio systems using tools like Wwise and FMOD.

He is the Sound Designer and Engineer for The Polar Ice Museum, IRC’s collaboration with IHARP, a climate‑focused virtual ice‑cave exhibition. In addition to shaping the project’s sound experience, Evan develops live data-to-animation connections that link the user’s breath to real-time animation.  At the IRC, he learned TouchDesigner and experimented with Kinect‑based body tracking to create playful, intuitive ways for visitors to engage with environmental information.

From his interdisciplinary education to his self-directed gaming entrepreneurship, Evan McRae is an exciting and unique asset for the IRC team!

 

More links:

About Game Soundtrack Design:

https://inds.umbc.edu/meet-evan-mcrae/

Evan’s games showcased at MAGFest:

https://umbc.edu/stories/video-game-design-teams-at-magfest/